System requirements  Tacx Trainer software

Tacx PC Test program  

Download and install the Tacx PC Test program to find out whether or not your PC is suitable for the Tacx Trainer software. The Test program only works if the PC is connected to the internet. Press Start and follow the instructions of the program. The result takes the minimum and recommended system requirements into account.

Recommended system requirements

Processor Quad core 3.0 Ghz, Intel i7
Min. memory 8 GB
Free disk space 20 GB
Graphics card DirectX9 compatible 3D card with 1 GB
Various 1 free USB port, DVD/Blu-ray player
Operating system Windows 7 (64-bit) or Windows 8 (64-bit)

Minimum system requirements

Processor Intel i3 processor or AMD equivalent
Min. memory 4 GB
Free disk space 15 GB
Graphics card DirectX9 compatible 3D card with 512 MB
Various 1 free USB port, DVD player
Operating system Vista or Windows 7

Note: The Tacx Trainer software 4 works with Windows Vista, Windows 7, Windows 8 and Windows 10. The software is not compatible with Apple OSX, Windows XP and below.The green T1902 i-Magic interface is not compatible with the Tacx Trainer software 4. These riders can purchase the T1925 Upgrade i-Flow.

By adjusting the settings below the performance of the Tacx Trainer software can be optimized for the PC.

Colour depth
The colour depth determines the number of different colours that can be shown on the screen. The 16-bit mode features 65.536 colours and the 32-bit mode 16.8 million. The parameter depends on the screen and the selected resolution.

Accurate or quick. If the rider’s shadow setting is accurate, a clear shadow will be visible on the road. For slower systems it is recommended to change the shadow setting to quick, this draws the shadow slightly less accurate.

Texture quality
Low, medium or high. Textures are the illustrations drawn on the 3D objects. The higher the texture quality, the more realistic the world will look. The quality of the textures is especially visible when you get close to an object. For slower systems it is recommended to change the setting to low.

Texture filter
Anisotropic filtering: This improves the image quality of textures on surfaces that are located in an oblique angle with regard to the camera where the projection of the texture appears to be non-orthogonal.

An example of anisotropic filtering
Left: filter off
Right: filter on

This can have a large effect on the performance of your system.

This setting minimizes the effect of blocky oblique lines that occurs when a high-resolution image is displayed in a lower resolution.

Max. pixel light
The maximum number of lights that can affect each object. This can have a large effect on the performance of your system. With 0 being the lowest and 4 the highest setting.